Toggle menu
96
88
8
647
Omerta Wiki
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

End of the Game Concept EOG

From Omerta Wiki

Main Page > Game

War System *

This new war system doesn’t allow a family to be attacked by more than one family at the same time.

The defending family is automatically protected from attacks by other families.

However, the attacking family can have a third family attacking at the same time if they don’t meet the worth rule. The attacking family can be protected from third-family attacks if they shoot a family with 75%+ of their worth.

During the War *

  • All deaths from high ranks extend the current war timer for 24h.
  • Families involved in a war can’t invite or kick players (but they can while in recovery time).
  • Members that were in the family at the war start time can re-join even if the family is in a war (rebirths included).
  • It is no longer possible to buy expansion while in a war (but you can while in recovery time).

A war ends when one of the families dies or if there are no attacks during the last 24 hours. If one family is stalling a war (delaying kills to extend protection), that will be considered abuse, and protection will be removed, or the family will be downed.

Winning a War *

Defending family wins the war: The family will be protected for 48 hours (recovery time) but can give up that protection by attacking another family.

Attacking family wins the war: The family can be attacked right away if the defending family had less than 75% of their worth. If they attacked a family with 75%+ of their worth, the family receives 48h of protection but can give it up by attacking another family.

Ceasefire: When a war timer reaches the end without a winner (neither attacking nor defending family won), the war will end as a ceasefire. No family will have war recovery time.

When the round is near the end, we will initialize the final phase.

The winner family will keep the businesses of the other family, even if they are from another city (but Capo can’t be promoted to Capodecina). The family can have only one BF (which doesn’t have to be in their home city and can be conquered by shooting). * Note: War System is currently disabled and remains here for historical accuracy.

* Note: War System is currently disabled and remains here for historical accuracy.

Final Phase of the Game

The End of Game concept is based on the following facts:

Once the game gets close to the end, we facilitate the ending by announcing the start of the final phase.

As soon as the final phase is announced:

  • The cost of family creation goes up 4x (during 24h - 48h after the announcement is made).
  • Players cannot change families, but they can re-join their past families (rebirths included).

After the specific date stated in the final phase announcement:

  • No more families are allowed to be created.
  • The famless can no longer join a family.
  • All LC+ famless accounts get demoted to Assassin and can no longer promote.

On DM and only, users can buy 2x more bullets, and there will be 2x more production of bullets (both local and family).

At the end of the game, only one family can be the winner. This means that the last family alive wins it all.

Things to Keep in Mind

  • Merging of the families is not allowed.